
    // JavaScript to interpolate random images into a page.
    var ic = 4;     // Number of alternative images
    var xoxo = new Array(ic);  // Array to hold filenames
        
xoxo[0] = '<a href="http://www.dpbolvw.net/click-3676761-10485289" target="_top"><img src="http://www.awltovhc.com/image-3676761-10485289" width="120" height="600" alt="Save up 34% at The Green Shop!" border="0"/></a>';
xoxo[1] = '<a href="http://www.dpbolvw.net/click-3676761-10362625" target="_top"><img src="http://www.ftjcfx.com/image-3676761-10362625" width="120" height="600" alt="It\'s a Sale-A-Bration at Sandals Resorts" border="0"/></a>';
xoxo[2] = '<a href="http://www.anrdoezrs.net/click-3676761-10430107" target="_top"><img src="http://www.awltovhc.com/image-3676761-10430107" width="120" height="600" alt="" border="0"/></a>';
xoxo[3] = '<a href="http://www.dpbolvw.net/click-3676761-10714623" target="_top"><img src="http://www.lduhtrp.net/image-3676761-10714623" width="120" height="600" alt="Spend $25 or more and receive FREE shipping!" border="0"/></a>';


function pickRandom(range) {
if (Math.random)
return Math.round(Math.random() * (range-1));
else {
var now = new Date();
return (now.getTime() / 1000) % range;
}
}
// Write out an IMG tag, using a randomly-chosen image name.
var choice = pickRandom(ic);





